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On the other hand, the second update made sure no player is able to shoot while other players are loading, to ensure the match doesn’t start with everyone surrounded of walkers and fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation. The first patch added UI visual support for special characters of AZERTY keyboards, fixed an issue where some parties could be disconnected if somebody pressed the retry mission before the host loaded into the results screen, fixed an issue in which if a host was successfully vote kicked, he could still play, but the game crashed after the end of the game and fixed a save file issue that could lead to lost progression, if the game was closed with ALT+F4, or crashed. The first patch was released on November 7th, while the second one came one day later on November 8th. Overkill’s The Walking Dead is now available on the PC and its development team has already released its first two patches.
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